![]() Even then, you burn through familiar tasks ad nauseam, plus fight the same monsters repeatedly.Įventually, you begin to notice Space Pioneer's shallowness. Exploration only begets the occasional artifact that technically does nothing, and the only factors that separate one level from another are the terrain type (desert, tundra, volcano and jungle) and the objectives offered. You don't even notice there is no story, or that the stages are empty arenas full of nothing. Granted, these things are nothing more than a pat on the back, but they still push you to finish a level with a shotgun instead of a more ideal weapon, or eliminate a certain number of adversaries before leaving, or keep your hit points above forty percent.įor around thirty glorious, rudimentary levels, this routine works so well that it distracts you from some of the game's shortcomings. Still, there's something satisfying about finishing a level in under two minutes and obtaining that fat, shiny, five-pointed badge. I know, earning golden stars sounds very much like first grade. Any time you clear one of these goals, the star attached to it becomes yours for good. You earn each star by completing alternate objectives, and you don't need to get all three stars in a single visit. Yeah, you've probably played your share of free-to-play puzzle games that evaluate your performance and grant you a certain number of stars out of three, but Space Pioneer handles this concept more effectively. That's when you put off going to bed so you can grab a 500-credit reward for strengthening your Tesla gun, or obtain five random cards for offing 50 creatures with a shotgun, or plan to vaniqush the next three bosses with the pulse carbine for a sweet trophy and the cards that come with it.Įven the levels themselves offer additional rewards in the form of stars. Needless to say, this game really showers you in presents.Įvery time you check these screens, you notice that you're just one step away from getting some goodies. When you kill enough foes, earn enough gold or boost certain pieces of equipment enough times, you gain additional upgrade cards. Plus, there's a trophy room that gives you gifts when you hit various milestones. There, five boxes grant prizes for completed side jobs, netting you even more commodities. Outside of stages, you can also navigate the numerous menu screens to a special objective page. For instance, dead aliens and successful mission objectives drop coins, and finished levels offer random upgrade cards. You earn money and additional cards by performing just about any task. For instance, if you want to power up your armor, you need a certain amount of credits and armor cards. You see, this title showcases a weird, RPG-ish upgrade system where you spend money and item-specific cards to strengthen your equipment. ![]() You may not realize it, but at every turn this game rewards you, thus motivating you to either advance the campaign or replay levels in the hopes of snagging more goodies. Although this setup sounds monotonous, something beckons you to keep playing for hours. When you're done, you head back to the landing zone and move on to the next stage to begin the process anew. ![]() In each level, you land on a planet, complete basic objectives and gun down aliens in droves. Space Pioneer provides plenty of straightforward action.
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